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Weak Jump Overcalls are preemptive jump overcalls intended to obstruct the opponents' bidding. A weak jump overcall typically promises: a 6-card suit at the 2-level (identical to a Weak Two opening bid)
Make sure you know the difference between an overcall of 2 Clubs and an opening bid of 2 Clubs (meaning 21+ points and having nothing to do with clubs -- you may or may not have good clubs when you open with 2 Clubs). You must have good clubs to overcall in that suit.
You'd have a good five/six card suit and at least about eight/nine points at the (very) low end. To bid 1NT as an overcall, you should have 15-18 (or 19) points, balanced with a stopper in the suit opened.
If RHO opens 12666 in front of us, then with this hand overcalling 12660 may result in a 4-3 fit being tapped in the long side. This leads to losing control of the hand! When we are short in the opponent's suit we would rather make a Takeout Double or Pass then overcall a 4-card suit.
You'd have a good five/six card suit and at least about eight/nine points at the (very) low end. To bid 1NT as an overcall, you should have 15-18 (or 19) points, balanced with a stopper in the suit opened.
It's unsuitable for a takeout double but we would like to get into the bidding, perhaps before the opponents find a spade fit. Overcalling a four-card suit is similar to occasionally opening with a four-card major in third or fourth position.
If you have a 5-card or longer major suit, and enough points to open the bidding, then you should open 1 of the major. If you only have four cards in a major, even if it is your longest suit, you should not open in the major.
It's unsuitable for a takeout double but we would like to get into the bidding, perhaps before the opponents find a spade fit. Overcalling a four-card suit is similar to occasionally opening with a four-card major in third or fourth position.
The common requirements include: A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreement. 8-16+ high-card points (HCP) for an overcall at the one-level. 10-16+ HCP for an overcall at the two-level.
The Standard English definition of an overcall is: A 5-card or longer suit that is worth bidding, which contains two or more honours. A minimum of about 8 points for a one level bid and a maximum of around 16 points. There is usually a better bid available with stronger hands.